demobook

DaVinci Resolve: Creating a complex bounce animation with multiple nodes

Demo summary

A step-by-step walkthrough of layering separate Transform nodes for Y-position, angle, and aspect ratio to create a realistic 'bouncing' shark animation.

Step-by-step

  1. Delete the default transform node and search for the 'XF' Transform node to access split X and Y positions.
  2. Hold Shift to insert the new Transform node into the node graph.
  3. Set a Y-position keyframe at the resting point (e.g., frame 55), then go to frame 0 and drag the object off-screen.
  4. Open the Spline menu, select the keyframes, and right-click to apply easing presets like 'Outback Cubic'.
  5. Add a second Transform node before the 'drop in' node to handle rotation independently.
  6. Press F2 to rename nodes (e.g., 'Angle' and 'Drop In') for organizational clarity.
  7. Keyframe the Angle property to tilt during the fall and return to zero at the resting frame.

Options

  • Type values directly into property fields to bypass slider maximum limits
  • Use 'Outback Cubic' easing preset for an automatic overshoot effect
  • Hold Shift while dragging spline points to lock their height value while moving them horizontally

Watch out for

  • Standard transform nodes couple X and Y positions, which results in displacement rather than independent axis control required for this animation.

Tips

  • Keyframe the final resting position first and work backwards to make the animation process easier.
  • Search for 'ball bouncing' motion graphs online for reference on realistic keyframe spacing.
  • Place the Angle transform node before the Position transform node to rotate the object without affecting its travel path.
  • Use Ctrl + Scroll Wheel to zoom in and out of the Spline menu for precise adjustments.

Highlights

feel it out, feel whatever feels natural to you

All demos from “The 5 Levels of Animation That Every Editor Must Master (DaVinci Resolve)

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  2. 2:221:38Easing and Spline adjustments on the Edit pageShows how to apply 'Ease In' by right-clicking keyframes and how to use the Spline dropdown menu to manually adjust motion curves for more natural movement.DaVinci ResolveAI Video Editor
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  6. 14:212:43Advanced Spline animation and Motion Blur in FusionDemonstrates using the Transform (XF) node and the Fusion Spline editor to create a high-speed entrance with manual curve flattening and motion blur.DaVinci ResolveAI Motion Graphics
  7. 18:216:47Creating a complex bounce animation with multiple nodesCurrentA step-by-step walkthrough of layering separate Transform nodes for Y-position, angle, and aspect ratio to create a realistic 'bouncing' shark animation.DaVinci ResolveAI Animation Generator
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  9. Watch “The 5 Levels of Animation That Every Editor Must Master (DaVinci Resolve)” →

AI Animation Generator

  1. 18:216:47Creating a complex bounce animation with multiple nodesCurrentA step-by-step walkthrough of layering separate Transform nodes for Y-position, angle, and aspect ratio to create a realistic 'bouncing' shark animation.Wampus