demobook

Convert 3D Scene into FPS Game with MiniMax M3

Demo summary

MiniMax M3 updates the previously generated subway scene into a playable first-person shooter (FPS) with weapon mechanics, bullet holes, and footstep audio.

Step-by-step

  1. Provide a follow-up prompt to the AI to add polish and fun to the scene
  2. Open the generated file to launch the environment
  3. Click to arm the character with a weapon
  4. Use the movement controls to navigate the subway car
  5. Press R to reload the weapon when the ammo is depleted
  6. Aim and fire at the environment to test bullet hole persistence

Options

  • Adjust the brightness settings if the scene appears too dark or eerie

Watch out for

  • The file may not be fully completed even if it is ready to open
  • The reload mechanic includes a specific timer that must finish before firing again

Tips

  • Use all caps in your follow-up prompts to emphasize the need for polish
  • Listen for audio cues like footsteps to verify the immersion of the generated scene

Highlights

I'm not saying much because I'm immersed in this gameplay.

All demos from “MiniMax M3 Is HERE – Could THIS Be the Best Open Source Model Yet?

  1. 8:192:06Convert 3D Scene into FPS Game with MiniMax M3CurrentMiniMax M3 updates the previously generated subway scene into a playable first-person shooter (FPS) with weapon mechanics, bullet holes, and footstep audio.MiniMaxVideo to Video
  2. 16:292:303D Printer Simulation with MiniMax M3MiniMax M3 generates a 3D simulation of a Prusa-style printer that visually builds objects layer-by-layer with adjustable parameters.MiniMaxText to Video
  3. 23:321:51Interactive Drum Kit Simulation with MiniMax M3The model creates a photorealistic 2D drum kit with audio samples, adjustable BPM, and automated rhythm patterns for different genres.MiniMaxAI Beat Generator
  4. Watch “MiniMax M3 Is HERE – Could THIS Be the Best Open Source Model Yet?” →

Video to Video

  1. 8:192:06Convert 3D Scene into FPS Game with MiniMax M3CurrentMiniMax M3 updates the previously generated subway scene into a playable first-person shooter (FPS) with weapon mechanics, bullet holes, and footstep audio.Bijan Bowen