CapCut: Creating a cursor click animation

Demo summary
The creator demonstrates how to animate a hand cursor to simulate a 'click' on a UI element using scale and position keyframes.
Step-by-step
- Import a screenshot of the UI element and a hand cursor graphic into the timeline.
- Position the cursor off-screen and set a Transform keyframe.
- Move the playhead forward and adjust the cursor position to the UI element to animate its entry.
- Create a click effect by setting scale keyframes: decrease scale over two frames, then increase it back over the next two frames.
- Open variable speed animations to smooth out the keyframe curves for natural movement.
- Create a compound clip of the cursor and the UI element to move them as a single unit.
- Apply a Mask to the cursor layer to round corners or trim specific parts like a pointing finger.
- Add a Fade Out animation to the final compound clip for a clean exit.
Options
- Adjust rotation keyframes alongside position for a more dynamic cursor entry
- Use a Split Mask with feathering to hide specific parts of the cursor graphic
Watch out for
- The text layer must be turned into a compound clip before applying certain animations to ensure it behaves as a single graphical asset.
Tips
- When scaling the cursor down for the click, always bring it back to the middle to maintain the focal point.
- Time the animation so the 'zoom out' of the UI element happens exactly at the moment the cursor scale decreases.
- Don't worry about perfectly precise masking on the cursor finger; at full speed, small imperfections won't be noticed.
Highlights
“now when you play it, we have created kind of a click motion.”
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