Auto-rigging 3D models with Mixamo

Demo summary
The user demonstrates uploading an OBJ file to Mixamo, setting joint anchor points, and generating a high-quality skeletal rig and animation.
Step-by-step
- Go to Mixamo and click Upload Character
- Drop the OBJ file into the upload area
- Check and adjust the character orientation
- Set the anchor points for chin, wrists, elbows, knees, and groin following the reference image
- Click Next to initiate the auto-rigging process
- Go to the Animation tab to apply specific animations
- Download the character with the rig or animations
Options
- Turn off symmetry when placing anchor points
- Download with rig only or with animations
Watch out for
- Ensure the model does not have a crazy amount of polygons or Mixamo will return an error
Tips
- Keep the polygon count around 15K for a smooth process
- Use the reference image provided in the interface to guide anchor placement
Highlights
“it's very easy... the rigging, the animation look way better. No shattering and stuff.”
AI Animation Generator
12:370:54Auto-rigging 3D models with MixamoCurrentThe user demonstrates uploading an OBJ file to Mixamo, setting joint anchor points, and generating a high-quality skeletal rig and animation.Stefan 3D AI
11:060:19Auto-rigging 3D characters with MixamoThe video shows the process of uploading an OBJ file to Mixamo, placing joint markers, and generating an automated rig and animation preview.Stefan 3D AI
Mixamo