Soundverse: Integrate AI music into Godot Engine

Demo summary
The user exports an MP3 from Soundverse and imports it into Godot, setting up an AudioStreamPlayer with looping and configuring global autoload settings for persistent background music.
Step-by-step
- Export the track from Soundverse as an MP3.
- Drag and drop the MP3 file into the audio folder of your Godot project.
- Create an AudioStreamPlayer node and load the MP3 into the Stream property.
- Double-click the audio file in the inspector and enable the Loop setting.
- Enable the Autoplay property on the AudioStreamPlayer node.
- Go to Project Settings and navigate to the Globals (Autoload) tab.
- Add the music scene as a global autoload to ensure it persists between scene changes.
Watch out for
- The AudioStreamPlayer node must have Autoplay enabled for the music to start automatically.
Tips
- Use a specific, separate scene for your music to manage it independently of game levels.
- Check the Remote tab while the game is running to verify the music scene persists during scene changes.
- Ensure 'Embed Game Window' is enabled in settings for easier debugging of the scene tree.
Highlights
“to use this is super super simple”
All demos from “Can I Add Music to My Godot Game Using AI? (Soundverse)”
3:220:53Generate instrumental tracks from a custom modelThe creator selects their custom-built model in Soundverse, sets the output to instrumental, and generates several long-form music tracks.Soundverse· AI Music Generator
5:291:25Integrate AI music into Godot EngineCurrentThe user exports an MP3 from Soundverse and imports it into Godot, setting up an AudioStreamPlayer with looping and configuring global autoload settings for persistent background music.Soundverse· AI Music Generator- Watch “Can I Add Music to My Godot Game Using AI? (Soundverse)” →
AI Music Generator
4:571:12Create AI music from text promptsThe creator uses the 'Generate AI Music' tool to compose an energetic track by specifying instruments like acoustic drums and trumpets via a text prompt.Dev Next Level
0:120:16Generate and chop samples in SoundverseThe user prompts Soundverse to generate a keyboard sample, then demonstrates chopping the audio and adding it to a MIDI clip within the workspace.Veena
0:250:31Generate and extend music using SAAR AI voice assistantThe user interacts with SAAR via voice commands to identify subgenres of deep house, generate a deep tech house track with experimental elements, and then extend the length of the generated audio.Soundverse AI
0:441:17Generate AI Music with SoundverseThe narrator demonstrates how to generate a chill Hip-Hop beat by selecting genre, theme, vibe, and instrument settings in the Soundverse chat UI before playing the generated result.Soundverse AI
2:010:04Share generated tracks in SoundverseThe user shows how to click the 'Share It' button to distribute a newly created music track.Soundverse AI
3:220:53Generate instrumental tracks from a custom modelThe creator selects their custom-built model in Soundverse, sets the output to instrumental, and generates several long-form music tracks.Letta Corporation
5:291:25Integrate AI music into Godot EngineCurrentThe user exports an MP3 from Soundverse and imports it into Godot, setting up an AudioStreamPlayer with looping and configuring global autoload settings for persistent background music.Letta Corporation
Soundverse